Starships at War

If you’ve been following my newsletter, you know that I’ve started a new series. It is a four-part prequel to my next military science-fiction novel series called Starship Expeditionary Fleet. The fourth and concluding volume Operation Nightfall is now available for pre-order and will be released just before Christmas.

I’ve received some messages asking about Starships at War, which is my first series. Starships at War is a six-novel series. Book Five, Jacks Full of Aces is still a work in progress. The reason I am starting a new series now is because there are certain events and plot lines in the first set of books that form the basis for events in the new series. I’m writing them simultaneously so I can weave these two storylines together and make the current prequel collection a complete introduction to the new storyline.

The next series will also be six novels. It’s a fairly ambitious story, which is one of the reasons I’m synchronizing the two as I go. I will release the first book in the new novel series in January followed by either Jacks Full of Aces or book two in the new series (whichever gets written first).

I’ve been averaging about 3000 to 4000 words a day pretty reliably for the last month or so, and I’m working towards higher daily counts and a more regular release schedule.

There have also been some questions about continuity. Starships at War takes place before Starship Expeditionary Fleet which in turn takes place before the new series. The books are in chronological order from Strike Battleship Argent through the prequel novellas and through the new series in book order.

This month and next month will be pretty much nothing but book releases and pre-order announcements. I think you’ll enjoy all the new aliens and ship types. I also think you’ll enjoy the adventures in the Atlantis Sector. Black out.

Enchanted Airship

If you have a:

YouTube Channel Crowdfunding Campaign Video Game
Board Game Comic E-Book or Print Book

or any other kind of creative project and you want a bigger audience and more sales, read on:

WE ARE LIVE. FIVE SLOTS ARE SOLD.
SLOT SIX IS NOW AVAILABLE FOR $30 A MONTH

 

“It’s like selling at a never-ending convention, without the heavy boxes, lines or hotel bill.”

I run a gateway called airship.getabook.today My site is mobile-responsive, installed on a super-fast secure server and it is where we will be driving a ton of social media traffic from both organic and paid advertising this holiday season. We call it “Enchanted Airship.” It’s a traffic machine. How much traffic?

Total Membership Monthly Uniques
6 200 to 740
13 500 to 1800
24 1000 to 3900

That’s how many estimated monthly visits we can generate to the gateway. If you’re interested in sales of your product, contributions to your crowdfunding campaign, etc. this promotional program was made for you. You buy a slot. We put your link on our gateway. We buy traffic and send it to the gateway where they find your link and links for all our member sites.

Each time the gateway is displayed, all the sites are randomly shuffled, so everyone gets an equal chance for the top spot.

“Turn your side gig into your main gig for the cost of a large pizza.”

We’re going to invite 100 people like yourself: game developers, authors, comic artists, Twitch and YouTube channels and numerous others to our rag-tag band of fugitives, and we’re going to let each of you add your link to our gateway. Your link can point to your own video game, crowdfunding campaign, e-commerce site, freelancing business, comic or web site.

The first to join will get a monthly rate of $25. Every new member will pay the base rate plus one dollar. So the second to join will pay $26 a month, the tenth to join will pay $34 a month, the 20th will pay $44 a month and so on. Our value proposition is simple: the more people who join, the more valuable each slot in the list becomes, because the more paid advertising we will be doing and the more traffic we all get. We’re so confident in the power of this model, we’re even offering a money-back guarantee.

“It’s marketing without the high cost of ads.”

Joining Enchanted Airship will get you visibility and discoverability among gaming, anime, popular culture, science-fiction, fantasy, comics, video and convention fans. Visibility and discoverability are two things you need if you want sales of your games, books, comics, sponsorships, T-shirts or what-have-you. If you want to learn about the power of visibility, watch this:

As long as you hold on to your slot, your monthly cost won’t increase. However, if you drop out, everyone else moves up a slot and gets the next lower rate. If you re-join later you go to the back of the line. So get in early and stick around because when we do get to 100 members, you’ll be getting a tremendous advertising value.

“It’s the gig economy, except with less gig and more economy.”

Based on our most recent paid advertising results, when we get 100 members, we’ll be able to drive up to 1000 unique visits a day to the site from targeted social media promotions. That means those first few slots could be generating dozens to hundreds of visits a day to your site for pennies.

Don’t wait. Space aboard the Enchanted Airship is already selling in a hurry, and when that traffic comes pouring in, you’ll be thankful you got in early. If you’d like to join, drop me a line.

Full Cycle Game Development

Having developed and published more than 40 interactive titles on platforms ranging from PC to consoles to mobile, and also helped develop a half-dozen tabletop games as well, we’ve learned a lot about the indie game development business over the years. For example, we know that building a game presents us with all the problems of a major film production combined with all the problems of building and launching a small spacecraft and returning it safely to Earth.

That’s a tough challenge even for someone with experience. The good news is we’ve faced and overcome that challenge many times before, and we can put our hard-won knowledge and experience to work for you as you navigate the indie game development path. We aren’t hobbyists either. One of our titles grossed $94,000 in its first 72 hours on the market.

We don’t guarantee that kind of success, but we do guarantee you will get tires-on-the-road real-world advice on how to actually ship a commercial game title, something that will automatically put you in the top five percent of all developers.

Full cycle for games means the same as it does for comics. We can write you a design document. We can develop a business plan. We can bring in artists, animators, concept designers, 3D modelers, vocalists, character actors, musicians and programmers. We can deploy on any device and any platform, and we can show you how to market your game and position it for maximum income. In short, we can show you how to start a career and do it for a tiny fraction of what it would cost to get there by trial and error.

All the creativity and fun in video games and tabletop games is happening right now in the indie market. The tools and talent we have available today is leaps and bounds ahead of what we were using only five years ago. If you’ve ever dreamed of building a game, there has never been a better opportunity.

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Full Cycle Comic Publishing

When people think about publishing a comic, their first thought is usually about art. That’s fair. Comics are a visual medium. When our studio thinks about publishing a comic, we think about everything else first, because we are in the business of selling comics, not just making them.

Putting the art and the “everything else” together is called “full cycle” publishing.

We take your story concept and write you a script. We design your characters. We decide on a publishing format. We author your pages, letter them and prep them for publication. We create a cover, compile an e-book, print book or web publication (or all three), and then we show you how to market and sell your book worldwide. In fact, we can manage the marketing campaign for you.

We have tested and proven talent able to guide you every step of the way. No longer do you have to just throw art at the Internet in the hopes that you might succeed. Instead, use our experience to help you build a readership and a career you can be proud of.

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Original Music Composition

At about the time the Declaration of Independence was being signed in Pennsylvania, the only people who could reliably count on being able to commission music made to order were kings and emperors. It’s not quite that rare these days, but even with the egalitarian advancements in technology, by and large only big corporations and established production companies can make commercially-viable music with a simple commission.

Until now.

Our studio has long been on a search for musical talent. The reason is quite simple. We know how powerful the right track can be, and we know what has worked for us in the past. That’s why we have our own bullpen of composers and singers capable of not only recording ambient and soundtrack selections, but also performing original songs.

This is the kind of music that will set your project apart from the competition. It will thrill your audience and it will make what you do memorable.

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Book Cover Art

We started out in comics, and rapidly moved into electronic publishing. Over the last 11 years we’ve produced hundreds of book covers, and in the process we’ve sold thousands of books in every genre from science-fiction to comics to romance to fantasy. We know what works, and most importantly we know what sells.

Many authors do quite well combining non-exclusive stock art with great typoography and design. Others prefer one-of-a-kind designs, and that’s when they call us. Whether it is a starship you can feature in your next space epic, or an ethereal creature from a forgotten enchanted forest, we’ve got the artists who can not only make it real, but help you turn it into a book cover that could very easily start a top-selling series.

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Game User Interfaces

While it isn’t always the most noticeable art, and it is sometimes an afterthought, the user interface for your PC, console or mobile game can be among the most powerful and important features of your project.

Our studio’s most profound experiences in user interface design came from, strangely enough, our line of dress-up games created on the Flash platform many years ago. We learned what worked and what didn’t and we learned it in short order. Our knowledge of color combinations, contrast, white space, icon design and precision animation grew at a rapid rate, and by the time we were done, we had produced user interfaces for several dozen games on platforms ranging from PCs to mobile phones to tablets.

If you want to use high-quality art to improve gameplay and visual appeal at the same time, our UI artist specialists are ready to show you what’s possible on time and on budget.

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Logo Design

There is an old saying about logos. “If a customer can’t recognize your product from the other side of the store, you need a better logo.” This couldn’t be more true today, when there are so many distractions competing for the attention of your customers. You don’t need a good logo. You need a great one.

Our experience in children’s television, merchandising and licensing and later in the comic industry has prepared us for a world where we have to be sure that what we build stands out. We have applied our skills to character design, and we’ve recruited some of the best logo designers in the business to make sure everyone recognizes our work.

When we put those talents to work for you, we’ll make sure everyone recognizes your project just as easily.

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Collectible Card Games

Without doubt, one of our most popular commission types is original collectible card game illustrations. Card games have exploded in popularity in the last five years, and we’ve been hired to do art for everything from tabletop games to board games to PC, browser and mobile device games.

Collectible art is one of the most innovative marketing ideas in decades, and it has given rise to some of the industry’s most valuable properties, including Pokemon, Magic: The Gathering and Elder Scrolls: Legends. The key to making a project like this work is quality and high production values, and that’s where we come in. Our artists and producers have the experience and imagination to take your ideas and turn them into the kind of designs players and fans will gladly pay to add to their own collections.

If your dream is a card game, whether it is played on a table or on a screen, you’ve found the creative team to make it a reality.

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