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The Infamous 24

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The exercise was as straightforward as a war game scenario could get. Three Proximan destroyer-class warships against three Core frigates. The human crews and commanders were deliberately placed at a disadvantage for one obvious and one not-so-obvious reason. The lords of the Hecatian clan had opposed any outside contact and any subsequent alliances almost since contact with human worlds had first been established. Their influence with the crown was substantial, given the manufacturing infrastructure their regions of Proximan worlds controlled. One of the ships participating in this early exercise had been, in fact, designed and constructed in a Hecatian factory. Its captain viewed the entire ordeal as pointless, since mankind had already been determined to be a small, weak and militarily unproven species. It was true that Jason Hunter claimed to be a decorated officer, but medals awarded to small animals who defeated other small animals were not all that impressive to a warship commander and vanguard officer of the crown’s finest dacort.

The technology installed on all six ships allowed a central tracking and datalink operations system to catalog SRS, LRS, point defense, simulated missile weapons, maneuvering, battle screens, engine operations and so forth. All the telemetry recorded during the fight was sorted and analyzed to provide both the participating officers and the higher-ranking observers and analysts to not only examine the data, but to reconstruct the battle using tactical simulators afterwards. The engagement itself would be conducted with real ships setting real courses in the space near one of Proxima Three’s moons. The opening positions of the ships were decided by the flag of each side, with a minimum range of zero point five megaclicks between the two closest combatants.

One fortunate surprise both Proximans and humans discovered when they began to discuss working together to meet threats posed by alien aggressors was the sophisticated analysis doctrine they shared. Both races were keenly interested in examining their own performance to find inefficiencies and mistakes so they could be corrected and re-integrated into their training programs. This was a profound enough similiarity that at least one high-ranking Core fleet officer and an even higher-ranking official in the human government’s defense department agreed it might be advantageous if Skywatch shared its sight-sound simulation technology with the Proximan officer corps. It was an intriguing idea from several standpoints, especially given the fact most Proximan senses were in some ways far sharper than those of humans.

Now they were going to have a chance to evaluate one of the Core Worlds’ finest officers leading an inferior force against a Proximan squadron led by one of the kingdom’s finest strategists. The predictions were the same across the entire feline leadership. In fact the whole affair was really designed to establish the already agreed-upon and obvious fact. There was nothing to be gained by inviting humans to fight alongside the vastly superior Proximan fleet and the unmatched might of the kingdom’s bladekeepers.

Vanguard Captain Teronae-Hecatia-Creesaww watched his tactical display with a combination of resigned boredom and growing contempt. The human squadron was in close formation on a slow oblique approach course roughly 0.35 megaclicks off Proxima Three’s second-largest moon. There were no other contacts in space. A moderately effective ECM field was in place, but it would be easily overcome if the captain ordered his formation to go active. All the weapons on both ships were real-world inactive, but in the simulation they were fully powered and waiting for a target.

Commander Jason Hunter reclined on the bridge of the Ontario-class frigate DSS Comstock. His escort vessels were almost exact duplicates of his own, which was to say they were underpowered, undergunned and outrageously heavy variants of a vessel that might have been a medicore idea ten years before humans and Proximans scheduled these war games. His ships were bog-standard combat hulls only one step up from a passenger shuttle. They had one credible advantage in combat, and that was their ability to coordinate energy fire. If all three ships opened up on a target at optimum range and everything lined up just right, they might score one mission kill on an equally boring opponent one out of every three engagements. What was far more likely was the formation would scatter to thwart long-range missile attacks, lose its point defense screen and close fire support and get run down one by one and destroyed.

“So what you’re telling me is we have one combat-grade weapons bank aboard that can engage enemy ships at a range both sides know in advance?” Hunter asked over the intraship.

“That is correct, commander,” came the weary reply. The Proximan engineer assigned to Hunter’s squadron was using “correct” phrasing so as not to confuse the automatic translators.

“And my brave opponent has both energy weapons and missiles,” Hunter added.

“They are commanding Bacawl-class escort destroyers, sir,” the engineer replied. “Their missile racks each only have four birds, but they can engage us at much longer ranges.”

“So we have a choice, then,” Hunter muttered. “Charge and get overwhelmed by missiles and guns. Or sit here and shoot down missiles hoping one of them doesn’t get through and make us weaker than we already are.”

This time the engineer didn’t answer. The captain looked at the tactical display and made a snap decision. He fastened his 12-point. “Helm, plot an intercept course for hostile contact kilowatt X-ray one! All ahead emergency flank speed! Continuous acceleration.”

“Sir?”

“You heard me. Direct intercept course. Maximum acceleration until further orders.”

All three Proximan captains saw Hunter’s ship suddenly break formation and advance towards their position. All three were equally confused. They knew the specs on the Ontario frigate. If all three of the human ships decided to suddenly close range that would be one of the more obvious tactical options. Get to energy range before the destroyers could break the approach envelope for their missiles. But one frigate suddenly rocketing out of formation, breaking data range with its escorts? None of them could imagine what the human had in mind. The reality of the situation didn’t dawn on anyone until the Proximan flagship’s threat board lit up.

Captain Creesaww’s tactical officer hissed. “Enemy vessel on collision course! Estimating forty seconds to impact!”

Computer controlled weapons impacts were one thing. But there was nothing in the simulation rules that made provision for a combatant warship deliberately crashing into its opponent. Weapons could be turned off. Ten thousand tons of ducimite, titanium and fusion mass traveling at thousands of miles a second couldn’t. As Hunter had often said, “the final victor in every deep space engagement is physics.”


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Strike Battleship Argent Remaster Part Two

The Infamous 24

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Book One in the Starships at War Series


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The Infamous 24 Part Three

The Infamous 24

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Book One in the Battle for Mycenae Ceti Six Series


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Strike Battleship Argent Remaster Part One

The Infamous 24

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The Master Chief

In honor of Fleet Command Master Chief Petty Officer Duncan Buckmaster, the beating heart of the battleship.

There are four kinds of people in the unit.

High ranking commissioned officers give orders and manage the big picture.

Junior commissioned officers handle the day to day. They know when to pick up the colorful metaphor phone.

Warrant officers don’t exist.

Junior enlisted follow orders. They move the boxes, sweep the floors and park vehicles. Their SOP is as follows: If it moves, salute it. If it doesn’t move, pick it up. If you can’t pick it up, paint it.

I am none of those. My unofficial title is “HMFIC” I’m the only person in the unit who can move faster than the speed of stupid.

I’m senior enlisted. Everyone reports to me. I have email older than you. My job is to make sure orders get carried out under two conditions: That the job is done right and that everyone comes home safe. Four out of five days a week I’m training personnel, including junior officers, because I was at my post when most of them were learning to walk.

I have orders. The captain just wants it done. He doesn’t care how.

Junior officers want it done right because they want to get promoted.

Junior enlisted want it done right because they don’t want to get demoted.

I don’t care about any of that. I can’t be promoted any more. Demoting me would take more brass than a John Philip Sousa convention. I’ve forgotten more about this unit than all of you put together will ever know. Without me this whole thing jumps up its own ass. I have three chevrons and four rockers on my sleeve. Every one of those stripes was purchased on nights, weekends and holidays, and paid for in blood.

Master Chief. There’s only one.

The Infamous 24 Part Two

The Infamous 24

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The Infamous 24 Part One

The Infamous 24

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Life Signs Aboard Tae San

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DSS Sai Lore FFO 5141
Omicron 474 Accretion Perimeter
Commander Waller “Duke” Holt Commanding

“We’ve got life signs aboard Tae San.”

The words of Commander Holt’s bridge specialist were replaying themselves over and over again in his mind. It was the news everyone suspected but nobody expected. It was the first shoe to drop. Everything that took place afterwards would either be confirmation of the commander’s evidence and the CINC’s working theory about enemy forces having fired on a Skywatch capital ship from aboard a vessel they intended to destroy.

The preliminary forensics surrounding the wreck of destroyer hull DDG 198 were no longer in dispute. All the available observable evidence clearly showed all the energy from the attack originated inside the ship, likely somewhere near the port-side deflector capacitors. There were no visible weapons impacts. There were no electronic residuals. The debris created by the explosion all followed conventional uninterrupted tracks away from the detonation point. Sai Lore had turned the clock back almost to the moment the catastrophic ordnance went off. At this point, any theory to the contrary of that established by Holt’s team would have a mountain of data and observations to overcome, to say nothing of the basic physics.

The only remaining question was how the saboteurs escaped. No escape pods were detectable anywhere inside Sai Lore’s sensor envelope. Granted the singularity was doing a tremendous job of making electronic noise, but one of the benefits of a vessel equipped with Commander Holt’s deluxe “analyze anything” scanner package was that it could cut through both radiation and electronic noise even if one or both were at positively indescribable amplification levels. Hiding from Holt’s ship was practically impossible even with the correct equipment and enough time. Unless the attackers had completely changed the physical laws of the universe since the Achilles engagement, there was no choice but to take the situation at face value.

DSS Tae San had apparently become a weapon wielded by forces hostile to Skywatch, had fired on an Alliance capital ship without provocation and had disabled that ship’s engines effectively enough to subject it to the overwhelming gravity well of the Omicron singularity. Then while Argent tumbled towards her destruction, Tae San suffered an inexplicable detonation from inside her own hull despite the fact no enemy vessel had fired on her. Then she was left behind by Admiral Hafnetz, adrift in a decaying orbit around Omicron 474.

By the time Sai Lore arrived, the mangled ship had only 12 days left before she crossed the phenomenon’s event horizon never to return.

But someone was alive aboard Tae San. Sai Lore’s mission was no longer a salvage. Now it was a rescue. And if what Holt and his team turned out to be even partially true, the ramifications would send shockwaves across the Alliance. Up to now, the anti-alarmists had done a magnificent job concealing their members, their motives and any stray evidence of their activities.

An intact Tae San would undo it all in one devastating blow. It was this above all other considerations that set Holt’s crew on edge. Did anyone else know DDG 198 had been drifting out here with survivors before now? Was there a possibility they might show up to finish Tae San off? All these things needed to be considered and most of all, kept quiet, at least for now. Opening a priority frequency back to base and alerting everyone on the command net that the most famous casualty of the Achilles engagement both survived and contained survivors could be more disastrous than the original battle.

Tae San was roughly 20,000 tons of evidence, perfectly preserved in the vacuum of space and now apparently harboring witnesses to the original attack and everything that had happened in the Achilles formation from yet a third vantage point. What emerged now would be as conclusive as a battle damage assessment could possibly get. All the questions would be answered, and the commander was willing to let the evidence lead where it must.

All this new inspiration drove the crew of the Sai Lore to a common objective: a first-hand examination of Tae San and the immediate rescue of her survivors. The ship had to be secured and it had to be evaluated. Once the systems and control check produced a picture of operational capacity post-detonation, the last piece of the puzzle would fall into place. From there, it was a simple matter of presenting the evidence to a board of inquiry and filing charges against those responsible for the attack.

The ranking bridge officer had been left in command. Holt, the ship’s doctor and his three most senior specialists had outfitted themselves with extra-vehicular activity gear, portable decon, an angel autonomous medical unit and a heavier version of the standard Copernicus trundlebot designed for both wheeled and zero-gravity survey and analysis inside a damaged ship.

Trundlebots were important for a couple of reasons. One, they didn’t require life support, which was most important because any malfunctions couldn’t harm their protective suits. Secondly, trundlebots didn’t degrade in extreme conditions like radiation discharges, extreme heat or cold or exposure to hard vacuum. They could go places humans couldn’t, especially small cramped spaces. If they were obstructed they could often saw, burn or pry their way through, and the whole time they were in operation they could beam both visual data and telemetry back to whomever was in command of the landing party.

The tendency for most ship’s captains would be to deploy as many units as possible, but the commander knew from experience that whatever might be waiting for them aboard Tae San could not be predicted with any confidence. Trundlebots were small and numerous, but there was a finite supply. Having a half-dozen of them go through the hull at high velocity and end up as permanent residents in the debris field would foreclose on their use in the future. One at a time was therefore the standard policy unless there was an extremely good reason to deviate.


Last Charge of the Defiant

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Book One in the Advanced Starship Tactics Series


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The Ballad of Doghair

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Jordan stood alone in the crowd around the PCs running the Kings and Conquests demo. He watched intently as others selected options for their characters and then launched themselves into the game world itself. Each found themselves in a rustic medieval-style Inn. By the looks of the in-game outside sky, when each demo started it was only minutes from dusk.

Finally one of the composite folding chairs opened up and Jordan sat next to a group of kids perhaps old enough to have started high school. They were enthralled by every moment of what was happening on the screen. They had chosen a character from a humanoid amphibious race capable of shape shifting into an adaptable ooze-like substance which changed colors depending on its consistency and natural defenses.

“Ooh! Take the bubble punch ability! Splat!”

“Make it so his face can turn into a sword!”

“Green goop!”

The kids jeered and shouted while the member of their group nominated to operate the PC desperately tried to keep up with their frantic suggestions. After ten minutes of teenage litigation, they managed to produce a level one character named “Doghair.”

Jordan didn’t speak. He simply observed, watching the group playing a single character in Kings and Conquests. He knew there was no chance these kids had the time or the skill to find anything of value in the game in the short interval they had before the next group took over. It was well past one in the morning, which was probably half the reason these kids were having so much fun. Jordan wondered if Mom and Dad had sent them off to GamesWest as the digital substitute for a week of summer camp. Or, he thought, maybe Mom and Dad are here too? Video games certainly weren’t limited to kids any more. Who else besides the full-time employed would be able to buy $100 in-game upgrades on a regular basis?

By now the heroic Doghair was speaking to what looked like a guardsman with the village watch. He was holding a lantern and speaking in hushed tones as if he didn’t want to be inadvertently heard. The game interface indicated the guard had three quests available. He was telling tales of disappearing livestock and bite marks infected with a terrible disease. When pressed, he said he dared not speak its name for fear the dark ones would descend on the fair village of Dayshire. Jordan concluded the disease had some kind of magical source.

Once the first of the three quests was collected from the guardsman, Doghair made his way north towards the abandoned steads where the last villager to escape said they had seen a beast in the night. The level one character was carrying everything he owned, which was to say he had a cheap lantern about half-full of fuel and a dagger scarcely wide enough to butter a dinner roll. Jordan anticipated a scene of complete higgledy-piggledy the moment anything threatening appeared. Surely the image of a ravenous werewolf attacking ten gallons of snot would be worth the wait.

“There’s a clue!”

“Where!”

“Over there!”

“Where it’s glowing!” Three fingers each attached to a different kid’s hand pointed at the screen. The fourth member of the unlikely band of adventurers guided the heroic Doghair off the road towards what looked like some kind of light source on the ground behind a scarecrow. Jordan guessed it might be an abandoned campfire. Everything else in the field was pitch black, silhouetted in the strange glow. The stars glittered overhead. On the horizon the harvest moon shone like a bronze platter suspended in a dark monarch’s throne room. Jordan had to admit Wyland’s graphics team sure could set a mood.

“It’s a lantern just like ours…” one of the kids said.

Jordan actually felt a chill. He hadn’t been this riveted to a video game in years. Like it or not, he was part of Doghair’s journey. And now the journey had a missing man.

“Which way do you think they went?” another kid asked.

“Without light?”

“Maybe they were eaten right here,” the one operating the PC said. “I’m drawing the knife.”

On the screen, Doghair shifted from the standard “wait” animation cycle to a combat stance. In his hand, his inadequate weapon caught the light from his own lantern and gleamed briefly.

“That knife won’t damage a werewolf.”

All four kids turned to look at Jordan as if he had just kicked over a birthday cake.

“How do you know?” one of them asked.

“Werewolves can only be damaged by silver. That knife is made of steel.”

“What are you, some kind of wolf expert?”

“Played too many tabletop role-playing games.”

“What’s a tabletop role-playing game?”

“I need a drink.” Jordan got up and wandered off. Doghair was on his own.


Derelicts Destiny and Dragons

From Derelicts Destiny and Dragons

Book One in the Kings and Conquests Gamelit Thriller Series


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