The Battle of Omicron

Starship

Admiral Neela Hafnetz remained on the flag bridge until the starship Rival lost her main engines. With her two heaviest escorts unable to maneuver, it was up to Saint Lucia herself to bear the brunt of the enemy onslaught. By now there were nearly thirty Kraken ships inside the Achilles defense perimeter. Although they had much lighter displacements, their weapons were superior in almost every way to the Skywatch equivalents.

Auckland’s missile launchers were exhausted. Her admittedly anemic energy banks were on the verge of burning themselves into an inoperative state, but she was still returning fire. The Talon was lost. Only a small number of her crew remained. Rival and Cherokee were adrift. The latter vessel was burning in space. Only Hallows and Emerald were left to screen their flagship against enemy fire. They fought like lions, but they were only two ships, and they were among the battle group’s lightest.

Massed proton weapons bore down on the enormous battleship and its battered and malfunctioning screens. Hafnetz stood at the main bridge conn, unwilling to move the burned and bloodsoaked body of Captain Delgado from the center chair. Shattered wreckage was strewn everywhere. Wires and scaffolding hung at odd angles from the ceiling. Small fires burned at various bridge stations. The lights flickered. The admiral watched as the barrages came in, tearing and slashing at her vessel’s armor and engines.

“We weren’t prepared. How many months and how many years did we warn them, and yet none listened?” she muttered.

“Main power fluctuating, admiral. Shall we engage the auxiliaries?”

Hafnetz looked over at the young lieutenant. How cruel that someone her age would have to sacrifice their life and all they had for something as pointless as this engagement. How cruel it was humanity would lose all that potential in a meaningless battle over nothing.

“Engage auxiliary power.”

“Aye ma’am.”

The admiral was sure she saw hope in the lieutenant’s eyes. After all, a sure-sounding order made junior officers and crew believe everything was under control. It made them believe the senior officers would protect them and make sure they got home safely. It wasn’t until the end they realized there were times when even an admiral they had looked up to since the day they first wore the uniform couldn’t save them.

Hafnetz took a deep breath, cradling her broken wrist. The deck plates shuddered with weapons impacts and detonations below decks. The admiral steeled herself for her final moments. She stared at her attackers, determined to face death as bravely as she had faced war.

How many wars? And to have it end this way?

She thought she was hallucinating when she saw one of the approaching Kraken ships disappear in the bleach-white glare of a breached fusion bottle.

Two of the medium-sized attacking vessels hesitated, desperate to get new firing solutions on the three night-black gunships that settled into position only a few hundred yards off their forward hulls. Black Six got its firing solution first and opened up with overloaded brawler cannons. The gunship known as “Negative X” pounded on enemy contact Arctic 19 like a bare-fisted cage fighter. Moments before its forward shields collapsed, the Kraken ship was torn to pieces by sprint-fired missiles. The fighters of the 994th squadron screamed past, banking in all directions for another run.

Suddenly confronted by a two-front war, the enemy formation broke in several directions, which just made things easier for Argent’s star wing. Paladin multi-role spacecraft from the 7th Strategic Air Group peeled left, launching missiles and seeker bombs at the Kraken flagship’s escorts. A vicious furball erupted as the escorts banked around to return fire. Moments later the pilots of the Fighting 16th arrived, plunging into the fray with energy banks blazing.

Shields overloaded, lightning-like energy discharges flashed and burned. Fighters spiraled out of the melee trailing atmosphere and plasma. The massed fire coordinated by Argent’s sophisticated datalink gave the Paladins and the Wildcats a huge advantage. They drove the Kraken ships to the edge of the deflection zone, opening up lines of fire for their mother ship’s main batteries. Argent’s HAVOC weapons thundered, sending fiery beams of destruction through the enemy formation again and again. Finally a shot from battery seven struck one of the heavier vessels amidships. It ruptured in a grisly brilliant fireball. The debris tumbled away into the gravity well of the Omicron singularity.

Target Arctic 11 performed a dangerously tight high-speed turn to get a weapons lock on a nearby Paladin attack craft, only to fly headlong into one of Argent’s AMAX capital missiles. The percussive shockwave from the impact knocked two other Kraken ships off course. One collided with a pursuing Paladin and fell out of formation trailing fire. The other avoided a shot from Argent’s main battery only to fly into a kinetic missile barrage fired by Red Buccaneers pilot Ensign Jerry Terrence, callsign “Moshpit.”

The gunships of Black Wing took out after a separate formation of heavier ships, trading energy blasts with them as if trying to deliberately start a bar fight with a couple of broken bottles and a handgun. This was no war of precision flying and technologically sophisticated weapons locks. Black Four, the gunship called “Hellsquare,” set the tone early by parking itself about sixty yards off the nose of one of the fatter Kraken escorts. The alien vessel achieved a six by six hard lock on the gunship’s nose, which got about as much reaction from the Argent gunship as if the Kraken crew members had been making faces out a window. A powerful blast of proton energy followed, immolating the scorpion-like spacecraft in an oval of slow burning orange and white fire. When the menacing shape of Hellsquare emerged from the flames, the war was on.

The gunship’s close-in cannons punched through space like fast-moving shrapnel through a plastic tarp. The unstable bolts of disruptive plasma crashed through the Kraken battle screens and pulverized hull plating. Lightning-like fingers of ionized destruction scored armor and shattered viewports. The ship convulsed as secondaries went off below decks. One more proton beam flashed from its main weapon and slammed into Black Four’s deflectors again. Hellsquare’s panic reactors managed to absorb all the energy this time. One exploded, knocking the gunship out of position, but not far enough to save its target. The brawler cannons fired again, and again, and again until there was nothing left but molten fire and trails of radioactive wreckage. Black Four limped away, heading back to Argent and a place to re-arm and repair, leaving a drifting funeral pyre for its enemy behind.

The scattering battle group abandoned the two capital vessels formerly at the center of the Kraken formation. One managed to come about and get a four by six lock on the Argent’s forward battle screens. Hunter’s battleship bore in, ready to go mano y mano at ridiculously short ranges. Just before the captain gave the order to launch his own DAX capital missiles, the enormous Kraken flagship erupted in white and orange flames, speared by a center of mass shot fired by Saint Lucia’s number three HAVOC battery.

The second Kraken heavy was about to engage Argent when the black-hearted pilots of the 118th came howling out of their flagship’s interdiction zone. Fourteen F-90 Superjacks brought unimaginable firepower to bear all at once. They spiraled in from numerous directions, SPECTRE beams, oxygen-compression torpedoes and Hemlock anti-matter warheads screaming from their hardpoints. The Kraken ship went into a murderous evasive spiral moments before one of the Death Maidens’ torpedoes dove more than 200 feet into its framing and pulverized at least nine decks. The golden-silver hulls of the Superjacks gleamed as they rocketed out of yet another expanding wave of destruction.

With the enemy formation broken, and Argent’s fighters and gunships engaged in mop-up operations, Zony opened a channel to the Achilles flagship.

“Argent to Commander Saint Lucia. Come in.”

There was a delay as the larger ship’s autosystems attempted to pierce the static. Finally a faraway voice answered.

“This is Lieutenant Oxfordson, speaking for Saint Lucia. We’ve sustained heavy casualties. Captain Delgado is dead. Admiral Hafnetz has been taken to the medical deck and has been scheduled for transfer to Edward Jenner. We’re in pretty bad shape, Argent.”

“Understood, lieutenant. Who is the ranking task force officer?”

“You are, sir.” More static. Zony looked up at Hunter. The captain hesitated for a moment.

“Very well, lieutenant. See to your wounded. Argent has the point. Hunter out.” Jason almost stumbled as he turned towards the force command station on the bridge. “Commander, have Zack launch two combat space patrol formations. Start with the Archangels and the Tigersharks off Flight Three. I want a Copernicus with a damage control party and a Tranquility with a medical team over to Saint Lucia right away.”

“Affirmative, sir.”

“You have the conn. I need uhh–”

“We understand, sir,” Zony said as she went to Hunter’s side to help him stand. She activated her commlink. “Medical team to the bridge.”

“Not bad for a pinch hitter, huh?” Jason said.

“Not bad at all, cap.”

Starships Universe Officers Club

How do you join the Officers Club? Simple. Use the comment area to respond to this post with your review of any of the sixteen Starships Universe books available on Getabook.today. Selected reviews will be posted on book pages and linked to your listing in our new Officer’s Club Headquarters. Certain quotes just might end up in one of our upcoming video trailers.

In your review, please include your e-mail in the appropriate field (it won’t be published publicly), the name of the book and your rating from one to five. Decimal values are acceptable.

The only requirements are you have to be a subscriber and you can’t quote anything you’ve posted about the book elsewhere on the Internet. You are also granting me perpetual and universal permission to publicly perform, publish and display your reviews.

What do you get? Glad you asked! You get to choose your branch of service: Fleet or Marine. You get to choose which faction you want to join: Terran, Proximan, Sarn, Yersian, Kraken or Heretic. Officers will be issued a rank. Each review earns you a battle star. The more books you purchase, the more awards and promotions you’ll receive. When you reach a command rank, you get your own ship. Higher ranks get more powerful ships.

Everything you receive will be displayed for all to see on the Officers Club Headquarters. You’ll even get your own unique link so you can show off elsewhere on the web.

Rank has its privileges. Black out.

Starships at War Audiobooks

To celebrate the release of the upcoming sixth novel in the Starships at War series, one of our top voice talents along with a couple of really talented cover artists are planning some major upgrades to the Starships universe. We’d like to invite you to be a part of it!

One of the most talented people in my studio is the man we call “The Big Giant Voice.” Steven and I have been talking about doing audiobooks for years and we think the time has come to take the adventures of Jason Hunter and the starship Argent into your headphones and cars. Here is his performance of the Strike Battleship Argent intro:

And here is chapter one of Strike Battleship Argent, the audiobook:

Strike Battleship Argent is the longest book in the series so far. It will clock in at just over nine hours. Retail price from my store (in super-premium crystal clear audio) will be somewhere between $20 and $30. Titles like Battle Force will be somewhere between $6 and $12 for the audio version. The new audiobooks will eventually find their way to retail services like Audible, but there may be a considerable wait. In the meantime, I plan to make them available on Bitbook along with a downloadable version. As always, my books on my store will never have DRM in any format.

Which series you think we should adapt as an audiobook first? Should we do the Starships at War series, or Starship Expeditionary Fleet? If I promise you a big discount (and some free gifts), would you be interested in a pre-order?

Tell me what you think in the comments or send me an e-mail!

Black out.

Starships at War Star Map

Sometimes it helps to know where the action is taking place in addition to when. Believe it or not, I’ve been keeping track of physical locations using a hyperlinked text map in Emacs. (Yes, General Cornelius Hunter is partially based on me. I admit it.)

It might sound strange, but it is possible to navigate from one star system to the next by simply clicking on each hyperlink. The text of each story still recounts the events that take place at each location, but with a “big picture” map, it becomes a lot easier to see the strategic situation.

When this map is updated for Destroy All Starships, I’ll be adding strategic overlays for the Core Alliance, the Sarn Star Empire and the mystery faction based somewhere beyond Proxima. I think it will help readers follow the overall conflict much more easily and I also think it will make the story more entertaining.

If you want to keep up with the Second Praetorian War, subscribe to my mailing list. The link is in the menu above. This is only the beginning!

Starships at War

If you’ve been following my newsletter, you know that I’ve started a new series. It is a four-part prequel to my next military science-fiction novel series called Starship Expeditionary Fleet. The fourth and concluding volume Operation Nightfall is now available for pre-order and will be released just before Christmas.

I’ve received some messages asking about Starships at War, which is my first series. Starships at War is a six-novel series. Book Five, Jacks Full of Aces is still a work in progress. The reason I am starting a new series now is because there are certain events and plot lines in the first set of books that form the basis for events in the new series. I’m writing them simultaneously so I can weave these two storylines together and make the current prequel collection a complete introduction to the new storyline.

The next series will also be six novels. It’s a fairly ambitious story, which is one of the reasons I’m synchronizing the two as I go. I will release the first book in the new novel series in January followed by either Jacks Full of Aces or book two in the new series (whichever gets written first).

I’ve been averaging about 3000 to 4000 words a day pretty reliably for the last month or so, and I’m working towards higher daily counts and a more regular release schedule.

There have also been some questions about continuity. Starships at War takes place before Starship Expeditionary Fleet which in turn takes place before the new series. The books are in chronological order from Strike Battleship Argent through the prequel novellas and through the new series in book order.

This month and next month will be pretty much nothing but book releases and pre-order announcements. I think you’ll enjoy all the new aliens and ship types. I also think you’ll enjoy the adventures in the Atlantis Sector. Black out.

Skywatch Warship Hull BBV 740


Jacks Full of Aces by Shane Lochlann Black

Design

Defender Starship Argent is a Citadel-class strike battleship. She is the third ship of her class, following DSS Citadel and DSS Bushido. Argent was constructed at the War Memorial Star Yard under the authority of Core Two’s Skywatch Operations Base.

She is a hybrid design, incorporating a modified main battery of eight heavy anti-proton guns and four kinetic-reactive capital missile launchers combined with two class B and one class A flight decks. Argent carries a standard medium-engagement-radius star wing of 90 fighters, 24 gunships, 12 corvettes, four super-heavy transports and 70 surface mechs organized into one bomber wing, three mechanized marine infantry squadrons and one marine orbital combat engineering squadron. Argent’s ground forces also include one super-heavy armor company, one mobile security company and one electronic warfare platoon. Among her other armaments are 64 Oerlikon multi-role point defense energy cannon and 12 short-range kinetic rocket launchers.

Dimension

Hull BBV-740 displaces 5.07 million tons and is 2480 feet long and 1710 feet at the beam from flight bay to flight bay. She is 72 stories tall from her ventral armor plates to the top of the Skywatch tower. Her main hull is 543 feet tall from bay mounts to deck one. Her class B external flight bays are 18 stories tall and cover more than 21 acres each. Her class A internal flight bay is more than twice that size, covering more than fifty acres and rising 21 stories from the primary deck.

Argent is equipped with eight magnetically-activated rail-tunnel spacecraft launchers. The six along her flanks are capable of launching strike fighters including Wildcat and 2G Yellowjacket designs plus the new 3G Superjacks. The two on either side of her internal bay are much larger, designed to launch transports, corvettes and gunships. The interior volume of Argent’s primary hull and flight decks is sufficient to contain 32 Ford-class wet navy aircraft carriers.

Officers and Crew

A strike battleship’s crew is organized into six major commands, each with a senior officer reporting to the vessel’s executive officer. Her total complement at full load is approximately 4300 personnel.

The commanding officer of a strike battleship must hold the rank of captain, commodore or rear admiral, and must be both a line officer and a flight officer. The executive officer holds the rank of commander or captain. Although the XO is not strictly required to have flight status, they must at minimum be eligible for a line command.

All senior officers aboard report to the executive officer, who in turn reports to the captain. Executive officers are informally addressed as “Force Commander” (FORCECOM) aboard capital ships with star wings or marine brigades, as they are often tasked with deploying and managing away forces like strike fighters, surface formations and other spacecraft. Aboard “pure” capital platforms like battleships, heavy battleships and dreadnoughts, the XO is informally nicknamed “Gunnery Commander” (GUNCOM).

Skywatch line vessels maintain a post for the ranking enlisted officer, who must hold the rank of Chief Petty Officer or higher, regardless of ship class. This officer is addressed as “Chief of the Boat” (COB) and is the ranking enlisted officer aboard the vessel. Skywatch chiefs are considered senior officers for purposes of command and precedence. On destroyer and frigate-class vessels, they often serve as engineers and section chiefs as well.

Capital ships are required by law to appoint an enlisted crew member with the rank of Senior or Master Chief Petty Officer to the post of “Chief of the Deck” (COD) aboard carriers or “Chief of the Battleship” (COB) aboard battleships. Capital ship chiefs may not hold active senior ratings for other commands aboard a capital ship. Because those vessels have officers posted to lead each command, chiefs serve as close advisors to the captain and advocates for the ship’s enlisted personnel instead.

Argent’s star wing is generally under the command of a senior lieutenant or higher with the title Commander Star Wing (SCOM), assisted by a Deputy Commander Star Wing (DSCOM). They must both be flight officers and squadron leaders responsible for strike fighter, gunship, bomber, corvette and spacelift operations.

Argent’s Marine Ground Forces Commander (MCOM) usually holds the rank of major or higher and is responsible for her mechanized infantry, armor, orbital combat engineering and electronic warfare companies. The ranking marine officer is assisted by an enlisted Master-At-Arms (ARMSCOM) with the rank of tech sergeant or higher who is generally in charge of security aboard the battleship.

Argent’s medical and science personnel are led by a Chief Medical (MEDCOM) or Chief Sciences Officer (SCICOM) with the rank of lieutenant commander or higher. Medical officers are tasked with the operation and maintenance of life support and airlock systems. As capital ships, strike battleships often have best-in-fleet medical facilities and peerless scientific loadouts complete with laboratory facilities, synthesis equipment, medical transport capacity and specialized space, surface and subspace scientific exploration capabilities.

Engineering is supervised by a Chief Engineer (ENCOM) with the rank of senior lieutenant or higher. The engineering section is responsible for the proper operation of the vessel’s engines, reactors, powered armor, battle screens, fusion matrix, electrical systems, cephalon core, computer systems, maneuvering thrusters, drive field generators, flight mode sequencers, batteries, energy transfer systems, main and auxiliary control and damage control personnel. Engineering often coordinates with other commands aboard a strike battleship for purposes of providing technical assistance and personnel for repair and maintenance of other shipboard electronics, spacecraft and equipment.

The battleship signals section is supervised by a Chief Signals Officer (SATCOM) with the rank of senior lieutenant or higher. A signals officer is responsible for the operation of all communications, electronic warfare, subspace warfare, alert, tactical, scanner, sensor, sight-sound synthesis, navigational and cryptographic systems. If a vessel has an intelligence section, their officers and crew members will most often coordinate their operations with the signals section.

Argent’s weapons section is supervised by a Chief Weapons Officer (WEPCOM) with the rank of senior lieutenant or higher. The weapons officer or “WEPS” is responsible for the operation of the main battery, point-defense, battle computer, missile and kinetics systems aboard the vessel. Aboard smaller vessels, weapons are often manned in series, with crews transferring from energy to missile systems between salvoes. Cruiser-class and heavier vessels are always manned with sufficient numbers to operate both types of weapons at the same time.

The commanding officer of the battleship Argent is Captain Jason Hunter, former flight leader of Yellowjacket Nine, also known as the infamous Bandit Jacks. He is a winner of the Skyshield Legion and the youngest confirmed ace strike fighter pilot in Skywatch history, which earned him the nickname “Ace.”

Argent’s Executive Officer is Acting Commander Sabrina Mallory, former operations officer aboard the advanced strike cruiser Fury.

The marine ground forces officer is Lieutenant Colonel Lucas Moody, who is Captain Hunter’s former academy rival and also the former fifth slotted pilot in Hunter’s squadron, callsign “Clubs.”

Commander Annora Doverly, M.D. is the former executive officer aboard Argent. She was assigned as the battleship’s Chief Medical Officer prior to the Monarch Squadron engagement over Bayone Three. Doctor Doverly was Captain Hunter’s wing during her time with the Bandit Jacks, and is also the only officer to have completed the Skywatch’s brutal Search and Rescue (SAR) training. Her callsign is “Hearts.”

Lieutenant Commander Yili Curtiss is Argent’s Chief Engineer. As a certified Orbital Combat Engineer, Yili is in charge of Argent’s Copernicus wing and demolitions teams, which coordinate with the marine OCE mech squadron in combat. Her callsign is “Spades.”

Acting Lieutenant Commander Zony Tixia is Argent’s Chief Signals Officer. She is arguably the best combat pilot among the Bandit Jacks, having earned nicknames like “Red Duchess” “Diamond Jack” and “Rabbit with a Gun” during her time as one of the most feared strike fighter pilots in space. Zony’s callsign is “Diamonds.”

DSS Argent is home to numerous “embarked” units, each with its own command structure and mission aboard the battleship. Among her embarked units are:

  • Wildcat Squadron One-Six “Fighting 16th” DSS Song of Heaven
  • Yellowjacket Squadron 994 “The Red Bucanneers”
  • Wildcat 85th “Los Gatos”
  • Wildcat 22nd “Archangels”
  • Yellowjacket One “Tigersharks”
  • Gunship Squadron Tarantula-Hawk Black
  • Heavy Gunship Squadron Tarantula-Hawk Green
  • Nemesis Electronic Warfare Squadron 880 “Ghost Hunters”
  • 17th Copernicus Orbital Combat Engineering Squadron
  • Fifth Tranquility Search and Rescue (SAR) Squadron
  • Heavy Paladin 99th Marine Amphibious Company “Rolling Thunder”
  • Heavy Paladin 12th Marine Mechanized
  • Paladin Seventh Strategic Air Group/Bomber Wing
  • Paladin 40th Marine Airborne
  • Razorback Sixth Superheavy Armor Company “Death by Bacon”